public class Sprite2DSceneObject extends SpriteSceneObject
ORIGIN_TOP_LEFT| Constructor and Description |
|---|
Sprite2DSceneObject(Sprite sprite,
long defaultTime) |
Sprite2DSceneObject(Sprite sprite,
long defaultTime,
long[][] time) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
recalculateFrame(long elapsedTime)
Recalculates the current visible frame depending on the elapsed time.
|
void |
resetAnimation()
Resets actual animation.
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getAnimationFrame, getAnimationRow, getAnimationRowCount, getFrameCount, getOrigin, getSprite, getTileHeight, getTileSize, getTileWidth, getTime, paint, setAnimationFrame, setAnimationRow, setAnimationRowcollides, collidesBoundingBox, collidesExactly, consumes, consumesBoundingBox, consumesExactly, getHeight, getPosition, getPreciseHeight, getPreciseWidth, getPreciseX, getPreciseY, getRectangle, getRenderingOptions, getSize, getTopLeftPosition, getWidth, getX, getY, isDrawBoundingBox, paintAbsoluteOnScene, paintOnScene, paintOnScene, paintOnScene, paintOnScene, setDrawBoundingBox, setPosition, setPosition, setRenderingOptions, setSize, setSize, setTopLeftPositionpublic Sprite2DSceneObject(Sprite sprite, long defaultTime, long[][] time)
public Sprite2DSceneObject(Sprite sprite, long defaultTime)
protected void recalculateFrame(long elapsedTime)
recalculateFrame in class SpriteSceneObjectpublic void resetAnimation()
resetAnimation in class SpriteSceneObjectCopyright © 2017. All rights reserved.