| Interface | Description |
|---|---|
| Sprite |
A sprite is an image that contains an array of smaller images (tiles).
|
| Class | Description |
|---|---|
| BufferedSprite |
A
Sprite that initially divides the provided image into sub-images. |
| ColoredSprite |
Sprite that overrides the color of the provided
Sprite. |
| DefaultSprite |
Class for handling sprite images.
|
| DerivedSprite |
A
Sprite that uses an other sprite, but limits the dimension and translate the
coordinates. |
| InvertedSprite |
Sprite that uses another sprite and inverts the coordinates. |
| WeakSprite |
This implementation of
Sprite caches tiles with WeakReference in order to find a
balance between time and memory |
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